 ========== Debug Log File ========== 

Version 0.50
Exe: 18:23:06 Sep 25 2006
OS: Windows NT 6.1.7601
Current directory is C:\Users\Salar\Downloads\Compressed\Real Bowling  [www.4DOWNLOADS.ir]\
--- Opened data file data.000
--- Window initialization


//-------------------VIDEO SYSTEM INFORMATION------------------
Number of display adapters: 1

//---ADAPTER #0: NVIDIA GeForce 9400 GT
Driver: nvd3dum.dll (Product: 8 Version: 17.12 Build: 8026)
Desktop display mode: 1360x768x32

Number of devices: 2

Device 0 info:
Type: HAL
Can render in window mode 1:
Supported modes:
mode 0: 640x480x16 DepthStencilFormat: 24 Behavior: 80
mode 1: 720x480x16 DepthStencilFormat: 24 Behavior: 80
mode 2: 720x576x16 DepthStencilFormat: 24 Behavior: 80
mode 3: 800x600x16 DepthStencilFormat: 24 Behavior: 80
mode 4: 1024x768x16 DepthStencilFormat: 24 Behavior: 80
mode 5: 1280x720x16 DepthStencilFormat: 24 Behavior: 80
mode 6: 1280x768x16 DepthStencilFormat: 24 Behavior: 80
mode 7: 1360x768x16 DepthStencilFormat: 24 Behavior: 80
mode 8: 640x480x32 DepthStencilFormat: 24 Behavior: 80
mode 9: 720x480x32 DepthStencilFormat: 24 Behavior: 80
mode 10: 720x576x32 DepthStencilFormat: 24 Behavior: 80
mode 11: 800x600x32 DepthStencilFormat: 24 Behavior: 80
mode 12: 1024x768x32 DepthStencilFormat: 24 Behavior: 80
mode 13: 1280x720x32 DepthStencilFormat: 24 Behavior: 80
mode 14: 1280x768x32 DepthStencilFormat: 24 Behavior: 80
mode 15: 1360x768x32 DepthStencilFormat: 24 Behavior: 80

Device 1 info:
Type: REF
Can render in window mode 1:
Supported modes:
mode 0: 640x480x16 DepthStencilFormat: 24 Behavior: 80
mode 1: 720x480x16 DepthStencilFormat: 24 Behavior: 80
mode 2: 720x576x16 DepthStencilFormat: 24 Behavior: 80
mode 3: 800x600x16 DepthStencilFormat: 24 Behavior: 80
mode 4: 1024x768x16 DepthStencilFormat: 24 Behavior: 80
mode 5: 1280x720x16 DepthStencilFormat: 24 Behavior: 80
mode 6: 1280x768x16 DepthStencilFormat: 24 Behavior: 80
mode 7: 1360x768x16 DepthStencilFormat: 24 Behavior: 80
mode 8: 640x480x32 DepthStencilFormat: 24 Behavior: 80
mode 9: 720x480x32 DepthStencilFormat: 24 Behavior: 80
mode 10: 720x576x32 DepthStencilFormat: 24 Behavior: 80
mode 11: 800x600x32 DepthStencilFormat: 24 Behavior: 80
mode 12: 1024x768x32 DepthStencilFormat: 24 Behavior: 80
mode 13: 1280x720x32 DepthStencilFormat: 24 Behavior: 80
mode 14: 1280x768x32 DepthStencilFormat: 24 Behavior: 80
mode 15: 1360x768x32 DepthStencilFormat: 24 Behavior: 80

Current devices: 0

//-------------
//-------------------------------------------------------------

Current desktop settings 1360x768x32x60 Hz
Check display mode: 800x600x32x Windowed: 0
Mode was found.
Trying to set fullscreen mode 800x600x32x0 Hz...Done
--- Direct3D initialization
HAL (pure hw vp): NVIDIA GeForce 9400 GT

Geting device caps...

-------------------------CAPS--------------------------------------------

DeviceType: D3DDEVTYPE_HAL
	Hardware rasterization and shading with software,
	hardware, or mixed transform and lighting.

AdapterOrdinal: 0

Caps: D3DCAPS_READ_SCANLINE
	Display hardware is capable of returning the current scan line.

Caps2: D3DCAPS2_CANRENDERWINDOWED D3DCAPS2_DYNAMICTEXTURES D3DCAPS2_FULLSCREENGAMMA 

Caps3: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD
	The device will work as expected with the D3DRS_ALPHABLENDENABLE render state when a full-screen
	application uses D3DSWAPEFFECT_FLIP or D3DRS_SWAPEFFECT_DISCARD. D3DRS_ALPHABLENDENABLE works
	as expected when using D3DSWAPEFFECT_COPY and D3DSWAPEFFECT_COPYSYNC.

PresentationIntervals D3DPRESENT_INTERVAL_IMMEDIATE D3DPRESENT_INTERVAL_ONE D3DPRESENT_INTERVAL_TWO D3DPRESENT_INTERVAL_THREE D3DPRESENT_INTERVAL_FOUR 

CursorCaps D3DCURSORCAPS_COLOR 

DevCaps
D3DDEVCAPS_CANBLTSYSTONONLOCAL D3DDEVCAPS_CANRENDERAFTERFLIP D3DDEVCAPS_DRAWPRIMTLVERTEX D3DDEVCAPS_EXECUTESYSTEMMEMORY D3DDEVCAPS_EXECUTEVIDEOMEMORY D3DDEVCAPS_HWRASTERIZATION D3DDEVCAPS_HWTRANSFORMANDLIGHT D3DDEVCAPS_PUREDEVICE D3DDEVCAPS_TEXTURENONLOCALVIDMEM D3DDEVCAPS_TEXTUREVIDEOMEMORY D3DDEVCAPS_TLVERTEXSYSTEMMEMORY D3DDEVCAPS_TLVERTEXVIDEOMEMORY 
------------------------------------------------------------------------

--- Direct3D initialized successfully
--- Window initialized successfully
--- Input system initialization
Detected mouse
Joystick not detected

--- Input system initialized successfully
--- BASS initialization
BASS uses default device
BASS: The device's drivers have DirectSound support
BASS: driver file {0.0.0.00000000}.{0000aec0-190c-4548-b566-869dadabb3c3}
BASS: Available DirectX 9
BASS: RAM: 0 Free Slots: 0
BASS: MinRate: 100 MaxRate: 200000
BASS: Supports all sample rates
--- BASS initialized successfully
--- Material scripts
--- Material scripts loaded and parsed
--- Physics scripts
Load models/pinboy.3dm
Load textures/models/pin_boy1.tga
Load sounds/menumove.ogg
Load sounds/menuenter.ogg
Load sounds/ballwithpincollision.ogg
Load sounds/balldrop.ogg
Load sounds/strike_crowd.ogg
Load sounds/spare_crowd.ogg
Load sounds/split_crowd.ogg
Load sounds/miss_crowd.ogg
--- Physics scripts loaded and parsed
--- Fonts initialization
Load textures/fonts/bigfont.tga
Load textures/fonts/smallfont.tga
Load textures/fonts/menufont.tga
--- Fonts loaded and initialized successfully
--- Score Table initialization
Load textures/ctrl/window/win_lu.tga
Load textures/ctrl/window/win_ld.tga
Load textures/ctrl/window/win_ru.tga
Load textures/ctrl/window/win_rd.tga
Load textures/ctrl/window/win_l.tga
Load textures/ctrl/window/win_r.tga
Load textures/ctrl/window/win_u.tga
Load textures/ctrl/window/win_d.tga
Load textures/ctrl/window/win_c.tga
Load textures/gui/b_ok.tga
Load textures/gui/b_ok_over.tga
Load textures/menu/scorelinepurple.tga
Load textures/menu/scorelinered.tga
Load textures/menu/scorelineyellow.tga
Load textures/menu/scorelinegreen.tga
Load textures/menu/scorelineblue.tga
--- Score Table initialized successfully
--- UI initialized
Load textures/black.tga
Load textures/simple_cursor.tga
Load textures/simple_cursor2.tga

--- UI initialized successfully
--- Intro initialization
Load textures/gui/sunny1.tga
Load textures/gui/sunny2.tga
Load textures/gui/site.tga
--- Intro initialized successfully

--- Timer initialized successfully
--- Precaching...
Load textures/white.tga
--- Menu initialization
Load music/music0.trk
Load textures/gui/p_ball00.tga
Load textures/models/ball00.tga
Load textures/gui/p_ball01.tga
Load textures/models/ball01.tga
Load textures/gui/p_ball02.tga
Load textures/models/ball02.tga
Load textures/gui/p_ball03.tga
Load textures/models/ball03.tga
Load textures/gui/p_ball04.tga
Load textures/models/ball04.tga
Load textures/gui/p_ball05.tga
Load textures/models/ball05.tga
Load textures/gui/p_ball06.tga
Load textures/models/ball06.tga
Load textures/gui/p_ball07.tga
Load textures/models/ball07.tga
Load textures/gui/p_ball08.tga
Load textures/models/ball08.tga
Load textures/gui/p_ball09.tga
Load textures/models/ball09.tga
Load textures/gui/menu01.tga
Load textures/gui/menu02.tga
Load textures/gui/menu03.tga
Load textures/gui/menu04.tga
Load textures/gui/menu05.tga
Load textures/gui/menu06.tga
Load textures/gui/main_gui01.tga
Load textures/gui/options_gui01.tga
Load textures/gui/main_gui0205.tga
Load textures/gui/options_gui02.tga
Load textures/gui/main_gui0306.tga
Load textures/gui/options_gui03.tga
Load textures/gui/main_gui04.tga
Load textures/gui/options_gui04.tga
Load textures/gui/main_gui07.tga
Load textures/gui/options_gui05.tga
Load textures/gui/main_gui08.tga
Load textures/gui/options_gui06.tga
Load textures/gui/world00.tga
Load textures/gui/world01.tga
Load textures/gui/world02.tga
Load textures/gui/g_arcade.tga
Load textures/gui/g_classic.tga
Load textures/gui/b_pvc.tga
Load textures/gui/b_pvc_over.tga
Load textures/gui/b_pvp.tga
Load textures/gui/b_pvp_over.tga
Load textures/gui/b_scores.tga
Load textures/gui/b_scores_over.tga
Load textures/gui/b_options.tga
Load textures/gui/b_options_over.tga
Load textures/gui/b_credits.tga
Load textures/gui/b_credits_over.tga
Load textures/gui/b_exit.tga
Load textures/gui/b_exit_over.tga
Load textures/gui/b_back.tga
Load textures/gui/b_back_over.tga
Load textures/gui/b_play.tga
Load textures/gui/b_play_over.tga
Load textures/gui/b_apply.tga
Load textures/gui/b_apply_over.tga
Load textures/gui/b_left.tga
Load textures/gui/b_left_over.tga
Load textures/gui/b_right.tga
Load textures/gui/b_right_over.tga
Load textures/ctrl/textfieldleftside.tga
Load textures/ctrl/textfieldcenter.tga
Load textures/ctrl/textfieldrightside.tga
Load textures/ctrl/sliderline.tga
Load textures/ctrl/sliderleft.tga
Load textures/ctrl/slidercenter.tga
Load textures/ctrl/sliderright.tga
Load textures/ctrl/b_slider.tga
Load textures/ctrl/b_slider_over.tga
Load textures/null.tga
Load textures/ctrl/leftarrow.tga
Load textures/ctrl/leftarrowover.tga
Load textures/ctrl/rightarrow.tga
Load textures/ctrl/rightarrowover.tga
Load textures/ctrl/checkboxoff.tga
Load textures/ctrl/checkboxon.tga
--- Menu initialized successfully

=== Host was initialized successfully

//-------------INITIALIZE PHYSICS SYSTEM...
Create Physic World.
Set the solver model: exact model (0)
Set the friction model: exact model (0)
DONE!
Load Models/Ball.3dm
Load textures/models/ball02.tga
Load textures/models/ball_shad.tga
Load Models/Kegel.3dm
Load textures/models/kegel.tga
Load Models/CollisionMesh.3dm
Load textures/worlds/white.tga
Load textures/gui/gui_p01.tga
Load textures/gui/gui_p02.tga
Load textures/gui/gui_p03.tga
Load textures/gui/gui_p04.tga
Load textures/gui/gui_p05.tga
Load textures/gui/gui_pin.tga
Load textures/gui/gui_split.tga
Load textures/gui/gui_strike.tga
Load textures/gui/gui_miss.tga
Load textures/gui/gui_spare.tga
Load textures/gui/sel1.tga
Load textures/gui/sel2.tga
Load textures/gui/tex_strike.tga
Load textures/gui/tex_spare.tga
Load textures/gui/tex_split.tga
Load textures/gui/tex_miss.tga
Load textures/gui/tex_dstrike.tga
Load textures/gui/tex_tstrike.tga
Load textures/gui/b_yes.tga
Load textures/gui/b_yes_over.tga
Load textures/gui/b_no.tga
Load textures/gui/b_no_over.tga
Load textures/gui/arrow.tga
Load Worlds/World0.3dm
Load textures/worlds/border01a.tga
Load textures/worlds/deco03.tga
Load textures/worlds/deco02.tga
Load textures/worlds/light01.tga
Load textures/worlds/box.tga
Load textures/worlds/floor02.tga
Load textures/worlds/chair01.tga
Load textures/worlds/floor01.tga
Load textures/worlds/lines01.tga
Load textures/worlds/ways2.tga
Load textures/worlds/ways.tga
Load textures/worlds/wall02.tga
Load textures/worlds/wall01.tga
Load textures/worlds/wall03.tga
Load textures/worlds/level01_render_part01.tga
Load textures/worlds/level01_render_part02.tga
Load textures/worlds/level01_shad01.tga
Load textures/worlds/level01_shad02.tga
Load textures/worlds/level01_shad03.tga
Load textures/worlds/level01_shad04.tga
Load textures/worlds/level01_shad05.tga
Load textures/worlds/level01_shad06.tga
Load textures/worlds/level01_shad07.tga

CMgrWorld::Load (Worlds/World0.3dm)
Retrieves a description of the index buffer resource.
Index Buffer Info:
	Format: D3DFMT_INDEX16
	Type: D3DRTYPE_INDEXBUFFER
	Usage: D3DUSAGE_WRITEONLY 
	Pool: D3DPOOL_MANAGED
	Size: 14070 bytes

Physic World Have Been Destroyed!
config.cfg saved
scores.dat saved
Data file closed

=== Host was shutdown successfully
